April Tabletop Playground Update



Over the past month we've been focused on a lot of quality of life features and improvements to Tabletop Playground. Check out all the details for the changes and new elements we've added over the past month below and if there are any specific features you'd like to see in Tabletop Playground, join our growing Discord community and let us know! You can also find our full change-logs on our Discord server too.

Recent Development Updates

Card stack and container explorer window - A new UI window allows you to view and reorder the contents of card stacks and container objects. You can also drag cards or other objects directly from the window onto the table.

This image has an empty alt attribute; its file name is StackExplorer2.gif

You can now view and reorder the contents of card stacks.

Permissions - The session options now allow you to set various permissions like creating or deleting objects, or using card stack explorer.

Container object scripting - Container objects now have a custom class in the API, allowing you to check and modify their contents. A new method GameObject.getContainer can be used to check if an object is in a container and retrieve it. onInserted and onRemoved events allow scripts to react when items enter or leave the container.

Card names - Cards can now have individual names. You can set the card names in the editor, they are shown on tooltips for single cards and on the tooltips in the new card stack explorer. The card names are also accessible by scripting: the CardDetails class now has a name attribute.

Configurable zoom view direction - The direction from which an object is viewed with the object zoom can now be specified in the editor. If no direction is set, the object spins at an angle while zoomed. This is especially useful when using multistate objects to display multiple pages of information (as for rulebooks): simply specify (0,0,1) as viewing direction, and your book can be read comfortably while zoomed!

Bug reporter - You can now report bugs (or suggestions) directly from the game and the editor! There's a "Report Bug" entry in the context menu, and a small bug button in the lower right when editing an object.

March Creator Competition Winners

This is the third month of our series of creator competitions and we've continued to see fantastic games and tools created and uploaded to mod.io part of our closed beta Creator's Program. I'm sure all our creators are excited to see the winners, so let's jump into it!

Join the Creator's Program 🎲

Covington90's original virus themed game 'Epidemic' in action in Tabletop Playground.

Our first winner is Covington90, for their own (very on topic) virus related game Epidemic. It has already been in development in physical form for two years, before it was recreated in Tabletop Playground, and the results are terrific to say the least. Although still in early stages, we can see the potential in Covington's game already, and would encourage everyone to give it a shot and provide feedback for them on mod.io!

While Langraff has been doing their fair share and representing the Russian board game community, with nearly a dozen games uploaded! It's a broad range of games and genres that they've shared and at an impressive rate, not just in March but over the last couple of months.

Each of our winners will be receiving a code for the final release of Tabletop Playground, so they can continue to create incredible games and tools following the game's release! We'll be continuing to run these competitions in the lead up to the game's launch, so join our Discord, sign up for the Creator's Program and start creating, and you could win a code for yourself!

----

Remember to follow us on FacebookTwitterIndieDBSteam and Itch.io to be the first to know when Tabletop Playground will be releasing. Until next time Meeples, we hope all your games are good ones!

Leave a comment

Log in with itch.io to leave a comment.